
I hope we'll get to know them better, and not only in a sexual way. I'm glad the story is ultimately heartwarming (there's too much gloom and doom in femdom stories already) but then again, Pinocchio, also ultimately a heartwarming story, has some pretty dark moments.Īt this point, though, your story made me curious about the personality and motivations of at least two characters beside the MC: Rea and Emily (the other girls are thus far not very distinct, though I'm guessing this will change in chapter two). I love literature and thinking about literature (heck, I even taught writing in grad school for a while), so I tend to think of analogies like that. If the other girls could call him that, too, it would be wonderful!Ĭlick to expand.Hey, don't worry. seeing his head between her legs was so lovely) and then calls him a whore. I love the way Rea used him (it would be nice if every girl got a cunnilingus scene with the MC the way Rea did. The sub in me loves the way you made the MC totally dependent on the girls: he'll do anything they want (and how many kinks are you willing to make him go through? maybe some light femdom with, say, shoe kissing, ass worship, etc.?.) after they pay him.

If introducing gameplay in a route serves the needs of the story and makes the narrative more enjoyable, great! But if it doesn't, introducing it may not be such a good idea. I.e., these possibilities are tools, not boxes to be checked. That changed, now I'm using a more standard choice-based story approach (still with a score system for each girl), With the difference that it also counts the credits you earn, the coins you can hide for yourself and how close you are to being exposed.Ĭlick to expand.Personally, I think some people exaggerate the need for "gameplay" I'm more into the story/stories of a given game, and how that story is presented - linearly as in a kinetic novel, via choices as in a VN, or with a protagonist avatar moving around and entering into combat-like and puzzle situations - is in itself less important than how well the preferred choice expresses the story.

The fact that she is "poor" is a factor in the way that, even if she would like to take things slower, the time she has with you is limited and it is not enough to satisfy her (emotionally or otherwise), so she is forced to be more forward in her advances.Īs SurprisedMoth said, that was just a template of how things could go, it was a more linear approach based on rebellion/submission to the collar.

or have an animated sex scene with this other one?” If the choices aren't equally appealing to the player, that removes some of the weight of having to choose in the first place. In some games this causes unbalanced choices such as "Do you want to hold hands with this girl. In a more standard scenario, her route would have been the more vanilla/romantic one, and that often means it's the route with least sexual content at the beginning. The "True Route" is Rea, there is an underlying plot line involving your death and disease that is central to her character, but Emily and Mia were intended to be main girls with their individual routes. Click to expand.I'm glad someone likes Emily, her design is a little plain, so I wasn't sure what people would think of her.
